Broken Shores
A downloadable game
Broken Shores is a tabletop Role-Playing Game where players take the role of Drifters, survivors from an ancient cataclysm that ravaged their world, turning it into a watery hellscape. Players will explore a randomly generated ocean, scavenging what they can from the myriad of derelicts and tiny islands that are only now starting to appear. This is a dark and brutal world where fresh water is worth more than blood, and magic is both unpredictable and the key to ultimate power.
Broken Shores features:
- A D100 ruleset, quick to learn and master. Within it you’ll find rules for spell-casting, brutal critical hits and wounds, exploration, crafting, and more.
- Dark fantasy set in the post-apocalyptic world of Zephrous. The gods are dead, and humanity faces a cruel, inhospitable world.
- Magic is dangerous and as such, often forbidden and frowned upon.
- Players play as Drifters, people who travel the One Sea in search of small islands to scavenge. Godshards are the most desirable item to be found, crucial in the use of sorcery and coveted by the different cults. The old world left many a relic as well, if you’re brave enough to venture into the ancient ruins...
- Ocean hexcrawl with a focus on exploration and scavenging. Explore ancient ruins, lush islands, floating derelicts. The world is ancient, but ripe for discovery and profit.
- Customized gameplay that allows for solo or traditional, GM-led campaigns.
- Fully illustrated, 133 pages of extreme metal madness!
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (7 total ratings) |
Author | Blackoath |
Genre | Role Playing |
Tags | Dark Fantasy, metal, Post-apocalyptic, Solo RPG |
Purchase
In order to download this game you must purchase it at or above the minimum price of 10.00€ EUR. You will get access to the following files:
Community Copies
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Community Copies
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Comments
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Hello! First I want to say that this setting is interesting and the game concept is fantastic.
I did watch a few youtubers try it and love it, but there was a common question they had that hasn't seemed to be answered yet. In Ocean Exploration it shows that you do steps 1-4 at the start of the day and then repeat 5 until you go through all of your shifts.
Step 2 is checking the hex type and 3 is whats there essentially. These steps appear before actually acting in the day and deciding what you are doing for your shifts. This seems to imply that when you move to another hex (as you only do this actively in step 5), you don't check what it is until the following day.
In an unpopulated hex map, with a slow raft at the beginning of your adventure, this seems fine as you are probably only exploring a hex a day, but when you get a faster ship or decide to double time it and move more than once in a given day, it can leave empty hexes between discovery points.
Was this intended? If it is, I assume its because it takes the idea of your character(s) actually properly exploring their surroundings instead of just hoofing it through?
Yes, it was intended, as you mention it represents your character just going through hexes at a faster rate, without really checking anything about them.
Thanks for your quick reply. A few content creators mentioned how weird it seemed and it kinda made me unsure when I was reading through it.
Thank you so much for the clarification. ^_^
Just one more since an interesting thought popped up. Is it on purpose that the summoning spells don't mention what happens to the summoned creature after the spell expires? Do they go away... or do you now have uncontrolled, angry elementals or demons on your hands?
The Summon Elemental spell's fluff is a little ominous, describing how it doesn't like being controlled, and the strict letter of Summon Minor Demon basically says that you control it for the spell duration... but doesn't say what happens after.
I actually haven't thought of that, but the only thing that would actually fit the setting would be for you to end up with an out of control summoned creature. So you better get out of there once the spell's over!
Either get gone, send it away, or go the devil route and get it to "give" its corpse to you. Regardless, not fighting one even if I have magic weapons to actually damage the thing! Both elementals and demons are very scary for a solo like me. No wonder the spells take so long to cast.
Any chance for more community copies?
I was about to add a few for the new year, so yeah!
Much appreciated!
found this thx to dungeon dive.
Will Download the pdf now…waiting for a hardcopy.
Read that you have To change Name and put it all down…
….hope you can put it „all up again“ ;)
a german translated digital Version would be nice (for me)!
It was taken down months ago and reuploaded with the new "Broken Shores" name, so it's all good! You can find physical copies on DTRPG or Amazon. I'd love for someone to translate it to German, for sure!
Ha! I just bought a book copy from DriveThru because of the Dungeon Dive. Love the idea of The Everrain…but this just seems so much more better. AND the same people who made Sacrifice? No brainer.
Really appreciate your support!
I saw this on Dungeon Dive! Sounds like a fun time! Finances are a bit tight at present... Any chance for more Community Copies in the near future?
I second that request, thanks.
I'll be uploading new copies soon. I'm being forced to change the game's name, though, so it will be at least a month before I have everything sorted out.
Ah, that explains why I don’t see the game on the website?
Yeah, I was forced to take it all down. I'm working on it, though!